SUMO - Simulation of Urban MObility
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ShapeContainer.cpp
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1 /****************************************************************************/
9 // Storage for geometrical objects, sorted by the layers they are in
10 /****************************************************************************/
11 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/
12 // Copyright (C) 2001-2012 DLR (http://www.dlr.de/) and contributors
13 /****************************************************************************/
14 //
15 // This file is part of SUMO.
16 // SUMO is free software: you can redistribute it and/or modify
17 // it under the terms of the GNU General Public License as published by
18 // the Free Software Foundation, either version 3 of the License, or
19 // (at your option) any later version.
20 //
21 /****************************************************************************/
22 
23 
24 // ===========================================================================
25 // included modules
26 // ===========================================================================
27 #ifdef _MSC_VER
28 #include <windows_config.h>
29 #else
30 #include <config.h>
31 #endif
32 
33 #include <fstream>
34 #include <stdlib.h>
35 #include <iostream>
36 #include <utility>
37 #include <string>
38 #include <cmath>
41 #include <utils/shapes/Polygon.h>
45 #include <utils/common/ToString.h>
46 #include <utils/common/StdDefs.h>
47 
48 #ifdef CHECK_MEMORY_LEAKS
49 #include <foreign/nvwa/debug_new.h>
50 #endif // CHECK_MEMORY_LEAKS
51 
52 
53 // ===========================================================================
54 // method definitions
55 // ===========================================================================
57  : myMinLayer(100), myMaxLayer(-100) {}
58 
59 
61 
62 
63 bool
64 ShapeContainer::addPoI(const std::string& name, int layer, const std::string& type, const RGBColor& c,
65  const Position& pos) {
66  PointOfInterest* p = new PointOfInterest(name, type, pos, c);
67  if (!add(layer, p)) {
68  delete p;
69  return false;
70  }
71  return true;
72 }
73 
74 
75 bool
76 ShapeContainer::addPolygon(const std::string& name, int layer, const std::string& type, const RGBColor& c,
77  bool filled, const PositionVector& shape) {
78  Polygon* p = new Polygon(name, type, c, shape, filled);
79  if (!add(layer, p)) {
80  delete p;
81  return false;
82  }
83  return true;
84 }
85 
86 
87 
88 bool
89 ShapeContainer::removePolygon(int layer, const std::string& id) {
90  if (myPolygonLayers.find(layer) == myPolygonLayers.end()) {
91  return false;
92  }
93  return myPolygonLayers.find(layer)->second.remove(id);
94 }
95 
96 
97 bool
98 ShapeContainer::removePoI(int layer, const std::string& id) {
99  if (myPOILayers.find(layer) == myPOILayers.end()) {
100  return false;
101  }
102  return myPOILayers.find(layer)->second.remove(id);
103 }
104 
105 
106 
107 void
108 ShapeContainer::movePoI(int layer, const std::string& id, const Position& pos) {
109  if (myPOILayers.find(layer) != myPOILayers.end()) {
110  PointOfInterest* p = myPOILayers.find(layer)->second.get(id);
111  if (p != 0) {
112  static_cast<Position*>(p)->set(pos);
113  }
114  }
115 }
116 
117 
118 void
119 ShapeContainer::reshapePolygon(int layer, const std::string& id, const PositionVector& shape) {
120  if (myPolygonLayers.find(layer) != myPolygonLayers.end()) {
121  Polygon* p = myPolygonLayers.find(layer)->second.get(id);
122  if (p != 0) {
123  p->setShape(shape);
124  }
125  }
126 }
127 
128 
129 
132  if (myPolygonLayers.find(layer) == myPolygonLayers.end()) {
134  myMinLayer = MIN2(layer, myMinLayer);
135  myMaxLayer = MAX2(layer, myMaxLayer);
136  }
137  return myPolygonLayers[layer];
138 }
139 
140 
142 ShapeContainer::getPOICont(int layer) const {
143  if (myPOILayers.find(layer) == myPOILayers.end()) {
145  myMinLayer = MIN2(layer, myMinLayer);
146  myMaxLayer = MAX2(layer, myMaxLayer);
147  }
148  return myPOILayers[layer];
149 }
150 
151 
152 
153 bool
154 ShapeContainer::add(int layer, Polygon* p) {
155  if (myPolygonLayers.find(layer) == myPolygonLayers.end()) {
157  myMinLayer = MIN2(layer, myMinLayer);
158  myMaxLayer = MAX2(layer, myMaxLayer);
159  }
160  return myPolygonLayers[layer].add(p->getID(), p);
161 }
162 
163 
164 bool
166  if (myPOILayers.find(layer) == myPOILayers.end()) {
168  myMinLayer = MIN2(layer, myMinLayer);
169  myMaxLayer = MAX2(layer, myMaxLayer);
170  }
171  return myPOILayers[layer].add(p->getID(), p);
172 }
173 
174 
175 
176 /****************************************************************************/
177