SUMO - Simulation of Urban MObility
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GUIGlObjectStorage.cpp
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1 /****************************************************************************/
9 // A storage for displayed objects via their numerical id
10 /****************************************************************************/
11 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/
12 // Copyright (C) 2001-2012 DLR (http://www.dlr.de/) and contributors
13 /****************************************************************************/
14 //
15 // This file is part of SUMO.
16 // SUMO is free software: you can redistribute it and/or modify
17 // it under the terms of the GNU General Public License as published by
18 // the Free Software Foundation, either version 3 of the License, or
19 // (at your option) any later version.
20 //
21 /****************************************************************************/
22 
23 
24 // ===========================================================================
25 // included modules
26 // ===========================================================================
27 #ifdef _MSC_VER
28 #include <windows_config.h>
29 #else
30 #include <config.h>
31 #endif
32 
33 #include <map>
34 #include <iostream>
35 #include <cassert>
37 #include "GUIGlObject.h"
38 #include "GUIGlObjectStorage.h"
39 
40 #ifdef CHECK_MEMORY_LEAKS
41 #include <foreign/nvwa/debug_new.h>
42 #endif // CHECK_MEMORY_LEAKS
43 
44 
45 // ===========================================================================
46 // static variables (instances in this case)
47 // ===========================================================================
49 
50 
51 // ===========================================================================
52 // method definitions
53 // ===========================================================================
55  : myAktID(0) {}
56 
57 
59 
60 
61 GUIGlID
62 GUIGlObjectStorage::registerObject(GUIGlObject* object, const std::string& fullName) {
63  myLock.lock();
64  GUIGlID id = myAktID++;
65  myMap[id] = object;
66  myFullNameMap[fullName] = object;
67  myLock.unlock();
68  return id;
69 }
70 
71 
74  myLock.lock();
75  ObjectMap::iterator i = myMap.find(id);
76  if (i == myMap.end()) {
77  i = myBlocked.find(id);
78  if (i != myBlocked.end()) {
79  GUIGlObject* o = (*i).second;
80  myLock.unlock();
81  return o;
82  }
83  myLock.unlock();
84  return 0;
85  }
86  GUIGlObject* o = (*i).second;
87  myMap.erase(id);
88  myBlocked[id] = o;
89  myLock.unlock();
90  return o;
91 }
92 
93 
95 GUIGlObjectStorage::getObjectBlocking(const std::string& fullName) {
96  myLock.lock();
97  if (myFullNameMap.count(fullName)) {
98  GUIGlID id = myFullNameMap[fullName]->getGlID();
99  myLock.unlock();
100  return getObjectBlocking(id);
101  } else {
102  myLock.unlock();
103  return 0;
104  }
105 }
106 
107 
108 bool
110  myLock.lock();
111  ObjectMap::iterator i = myMap.find(id);
112  if (i == myMap.end()) {
113  i = myBlocked.find(id);
114  assert(i != myBlocked.end());
115  GUIGlObject* o = (*i).second;
116  myFullNameMap.erase(o->getFullName());
117  myBlocked.erase(id);
118  my2Delete[id] = o;
119  myLock.unlock();
120  return false;
121  } else {
122  myFullNameMap.erase(i->second->getFullName());
123  myMap.erase(id);
124  myLock.unlock();
125  return true;
126  }
127 }
128 
129 
130 void
132  myLock.lock();
133  myMap.clear();
134  myAktID = 0;
135  myLock.unlock();
136 }
137 
138 
139 void
141  myLock.lock();
142  ObjectMap::iterator i = myBlocked.find(id);
143  if (i == myBlocked.end()) {
144  myLock.unlock();
145  return;
146  }
147  GUIGlObject* o = (*i).second;
148  myBlocked.erase(id);
149  myMap[id] = o;
150  myLock.unlock();
151 }
152 
153 
154 std::set<GUIGlID>
156  std::set<GUIGlID> result;
157  for (ObjectMap::const_iterator it = myMap.begin(); it != myMap.end(); it++) {
158  result.insert(it->first);
159  }
160  return result;
161 }
162 /****************************************************************************/
163