Unity 8
plugin.cpp
1 /*
2  * Copyright (C) 2012, 2013, 2015 Canonical, Ltd.
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; version 3.
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program. If not, see <http://www.gnu.org/licenses/>.
15  */
16 
17 
18 #include "plugin.h"
19 #include "testutil.h"
20 
21 #ifdef UNITY8_ENABLE_TOUCH_EMULATION
22 #include <MouseTouchAdaptor.h>
23 #endif
24 
25 #include "TouchEventSequenceWrapper.h"
26 
27 #include <qqml.h>
28 
29 namespace {
30 QObject *testutil_provider(QQmlEngine* /* engine */, QJSEngine* /* scriptEngine */)
31 {
32  return new TestUtil();
33 }
34 
35 #ifdef UNITY8_ENABLE_TOUCH_EMULATION
36 QObject *getMouseTouchAdaptorQMLSingleton(QQmlEngine* /* engine */, QJSEngine* /* scriptEngine */)
37 {
38  return MouseTouchAdaptor::instance();
39 }
40 #endif
41 
42 } // anonymous namespace
43 
44 void UnityTestPlugin::registerTypes(const char *uri)
45 {
46  Q_ASSERT(QLatin1String(uri) == QLatin1String("Unity.Test"));
47 
48  // @uri Unity.Test
49  qmlRegisterSingletonType<TestUtil>(uri, 0, 1, "Util", testutil_provider);
50  qmlRegisterUncreatableType<TouchEventSequenceWrapper>(uri, 0, 1, "TouchEventSequence",
51  "You cannot directly create a TouchEventSequence object.");
52 
53  #ifdef UNITY8_ENABLE_TOUCH_EMULATION
54  // Ensure the instance gets created
55  MouseTouchAdaptor::instance();
56  qmlRegisterSingletonType<MouseTouchAdaptor>(uri, 0, 1, "MouseTouchAdaptor",
57  getMouseTouchAdaptorQMLSingleton);
58  #endif
59 }