Unity 8
InputMethod.qml
1 /*
2  * Copyright (C) 2014-2016 Canonical, Ltd.
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; version 3.
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program. If not, see <http://www.gnu.org/licenses/>.
15  */
16 
17 import QtQuick 2.4
18 import Unity.Application 0.1
19 import Ubuntu.Gestures 0.1
20 
21 Item {
22  id: root
23 
24  readonly property rect visibleRect: surfaceItem.surface ? surfaceItem.surface.inputBounds : Qt.rect(0, 0, 0, 0)
25 
26  MirSurfaceItem {
27  id: surfaceItem
28  anchors.fill: parent
29 
30  consumesInput: true
31 
32  surfaceWidth: root.enabled ? width : -1
33  surfaceHeight: root.enabled ? height : -1
34  surface: SurfaceManager.inputMethodSurface
35 
36  onLiveChanged: {
37  if (surface !== null && !live) {
38  surface = null;
39  }
40  }
41  }
42 
43  TouchGate {
44  x: root.visibleRect.x
45  y: root.visibleRect.y
46  width: root.visibleRect.width
47  height: root.visibleRect.height
48 
49  targetItem: surfaceItem
50  }
51 
52  visible: surfaceItem.surface &&
53  surfaceItem.surfaceState != Mir.HiddenState &&
54  surfaceItem.surfaceState != Mir.MinimizedState &&
55  root.enabled
56 }