#include <addEffectWithEffect.h>
Public Member Functions | |
template<bool isAttackToKing> | |
void | generate (Player player, const NumEffectState &state, Square target, move_action::Store &store) |
Static Public Member Functions | |
template<bool isAttackToKing> | |
static void | generate (Player player, const NumEffectState &state, Square target, move_action::Store &store) |
対象とするマスに利きを付ける手を生成する. More... | |
template<bool isAttackToKing> | |
static void | generate (Player player, const NumEffectState &state, Square target, MoveVector &out, bool &has_pawn_checkmate) |
template<bool isAttackToKing> | |
static void | generate (Player player, const NumEffectState &state, Square target, MoveVector &out) |
Definition at line 40 of file addEffectWithEffect.h.
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static |
対象とするマスに利きを付ける手を生成する.
Note: Action がPlayerで型付けされていると,無駄があるのでStore限定に
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inlinestatic |
Definition at line 50 of file addEffectWithEffect.h.
References osl::BLACK, store(), and target.
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inlinestatic |
Definition at line 58 of file addEffectWithEffect.h.
void osl::move_generator::GenerateAddEffectWithEffect::generate | ( | Player | player, |
const NumEffectState & | state, | ||
Square | target, | ||
move_action::Store & | store | ||
) |
Definition at line 1005 of file addEffectWithEffect.tcc.
References osl::BLACK, store(), target, and osl::WHITE.