#include "osl/move_generator/allMoves.h"
#include "osl/move_generator/pieceOnBoard.h"
#include "osl/move_generator/pieceOnBoard.tcc"
#include "osl/move_generator/drop.h"
#include "osl/move_action/concept.h"
#include "osl/move_action/store.h"
#include "osl/state/numEffectState.h"
Go to the source code of this file.
Namespaces | |
osl | |
attackDefense.h | |
osl::move_generator | |
低レベルの指手生成 | |
osl::move_generator::all_moves | |
Constant Groups | |
osl | |
attackDefense.h | |
osl::move_generator | |
低レベルの指手生成 | |
osl::move_generator::all_moves | |
Macros | |
#define | OSL_GENERATE_ALL_MOVES_TCC |
Functions | |
template<class Action , Player P, Ptype T> | |
void | osl::move_generator::all_moves::generatePtype (const NumEffectState &state, Action &action) |
#define OSL_GENERATE_ALL_MOVES_TCC |
Definition at line 2 of file allMoves.tcc.