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include
osl
game_playing
openingBookTracer.h
Go to the documentation of this file.
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/* openingBookTracer.h
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*/
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#ifndef _OPENINGBOOKTRACER_H
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#define _OPENINGBOOKTRACER_H
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#include "
osl/move.h
"
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namespace
osl
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{
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namespace
game_playing
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{
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class
OpeningBookTracer
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{
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protected
:
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bool
verbose
;
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public
:
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OpeningBookTracer
() :
verbose
(false) {}
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virtual
~OpeningBookTracer
();
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virtual
OpeningBookTracer
*
clone
()
const
= 0;
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virtual
void
update
(
Move
)=0;
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virtual
const
Move
selectMove
()
const
=0;
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virtual
bool
isOutOfBook
()
const
=0;
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virtual
void
popMove
()=0;
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bool
isVerbose
()
const
{
return
verbose
; }
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};
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class
NullBook
:
public
OpeningBookTracer
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{
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public
:
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~NullBook
();
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OpeningBookTracer
*
clone
()
const
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{
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return
new
NullBook
();
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}
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void
update
(
Move
);
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const
Move
selectMove
()
const
;
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bool
isOutOfBook
()
const
;
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void
popMove
();
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};
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}
// namespace game_playing
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}
// namespace osl
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#endif
/* _OPENINGBOOKTRACER_H */
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// ;;; Local Variables:
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// ;;; mode:c++
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// ;;; c-basic-offset:2
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// ;;; End:
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