This is the complete list of members for osl::game_playing::ComputerPlayer, including all inherited members.
allowSpeculativeSearch(bool value) | osl::game_playing::ComputerPlayer | virtual |
clone() const =0 | osl::game_playing::ComputerPlayer | pure virtual |
ComputerPlayer() | osl::game_playing::ComputerPlayer | inline |
isReasonableMove(const GameState &, Move move, int pawn_sacrifice) | osl::game_playing::ComputerPlayer | virtual |
popMove()=0 | osl::game_playing::ComputerPlayer | pure virtual |
pushMove(Move m)=0 | osl::game_playing::ComputerPlayer | pure virtual |
selectBestMove(const GameState &, int seconds, int elapsed, int byoyomi)=0 | osl::game_playing::ComputerPlayer | pure virtual |
setInitialState(const NumEffectState &) | osl::game_playing::ComputerPlayer | virtual |
setRootIgnoreMoves(const container::MoveVector *rim, bool prediction) | osl::game_playing::ComputerPlayer | virtual |
speculative_search_allowed | osl::game_playing::ComputerPlayer | protected |
stopSearchNow() | osl::game_playing::ComputerPlayer | virtual |
~ComputerPlayer() | osl::game_playing::ComputerPlayer | virtual |